"Ludology: Game Design
and Theory of Play" Syllabus
Course Description
Johan Huizinga starts
his cultural history masterpiece Homo
Ludens by pointing out that "Play is older than
culture, for culture, however inadequately defined, always presupposes human
society, and animals have not waited for man to teach them their
playing." Even though play is an extremely influential factor
of our cultural development, it is a facet of our lives that we often fail to
study. This course evaluates how play affects us and how we can create
forms of play that affect the lives of others. Because of
the meteoric rise of videogames as a medium of significant cultural importance,
the study of play is especially relevant in the 21st century. Thus,
videogames will be the medium of choice for the expression of play within this
class.
Assignments
(1) Write weekly texts, approximately
500 words, discussing readings and other research.
(2) Midterm project: Create a videogame
level using a pre-existing engine. This
is as much an exercise in level design as it is an introduction to a game
engine. The engine used for this project
should also be used for the final project.
Some recommended engines include: Valve's Source Engine (used in
Half-Life 2), Epic's Unreal Engine (Unreal and Unreal Tournament series) and Bioware's Aurora Engine (Neverwinter
Nights).
(3) Final project: Using a videogame
engine, create something that goes beyond fun.
Hopefully, the final product will be fun, but the focus for this project
is to create something meaningful. Be
sure, however, to make this project something that can be played with- the
interactive capabilities of video games should not be ignored.
Week 1, Feb 7
Review the
following games/art projects:
Week 2: Feb 14
Review the following games/art
projects:
Week 3: Feb 21
Zimmerman, Eric, Katie Salen. Rules of Play.
Kap,
Jona Tres. "But
Is It Art?": http://www.pbs.org/kcts/videogamerevolution/impact/art.html
Week 4: Mar 1
Huizinga, Johan. Homo Ludens.
Garrelts, Nathan. "Will Master Chief Ever Frag Moby Dick?": http://www.igda.org/columns/ivorytower/ivory_Dec04.php
Week 5: Mar 8
All of this week's readings are
taken from the following article on New Game Journalism: Stuart,
Keith. "Ten unmissable examples of New
Game Journalism": http://blogs.guardian.co.uk/games/archives/game_culture/2005/03/ten_unmissable_examples_of_new_games_journalism.html
always_black.
"Bow, Nigger": http://www.alwaysblack.com/blackbox/bownigger.html
always_black, "Possessing Barbie": http://www.juliandibbell.com/texts/bungle.html
Dibbell, Julian. "A Rape in Cyber Space (Or TINYSOCIETY, and how to make one)": http://www.juliandibbell.com/texts/bungle.html
Rogers, Tim. "dreaming in an ampty room (in
defense of Metal Gear Solid 2)": http://www.insertcredit.com/features/dreaming2/
Chick, Tom. "Saving Private
Donny": http://www.quartertothree.com/inhouse/columns/82/
Gillen, Kieron.
"ZangbandTK- Confessions of a
Dungeon-Hack": http://www.alwaysblack.com/blackout/zangband.html
Nightfreeze. "The
Great Scam": http://static.circa1984.com/the-big-scam.html
Anonymous. "Prince of
Rossignol, Jim. "Going Planetside":
http://rossignol.cream.org/?p=13
Curran, Ste. "Red Eye #114: http://www.thetriforce.com/ste/?p=7
GameGirlAdvance, "Sex in Games: Rez+Vibrator":
http://www.gamegirladvance.com/archives/2002/10/26/sex_in_games_rezvibrator.html
Week 6: Mar 22
Stephenson, Neal. Snow Crash.
Week 7: Mar 28
Huizinga, Johan. Homo Ludens.
Week 8: Apr 4: Final Project Due
Week 9: Apr 11: Chris Crawford on
Game Design
Week 10: Apr 18: Chris Crawford
on Game Design
Week 11: Apr 25: Final Project
work
Week 12: May 3: Final
Project Due